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- > Right, I've done this before, and basically, what I had to do is create
- > a screen which is 2x2 times the size of the bit you actually see... then
- > you'll have to maintain 4 copies of the bit you're looking at. This
- > allows you to gradually scroll further and further to the right, then
- > suddenly jump back one screen width without noticable effects. I'll give
- > a 2-way scrolling example, because it's more brief, but you can easily
- > extend this to 4-way (which is almosy identical to 8-way - I suspect you
- > mean 8-way, actually - most people do.)
-
-
- > Definite sense of Deja Vu here... Don'tcha reckon, M+F? ;-)
-
- Yes, I remember...
- This is good for a bitmap scrolling.
- I have some little and efficiet routines for tiled-map scrolling. They
- works very fast with turbo extension but can be used also without the
- extension.
- If someone is interested just e-mail me.
-
- M&F
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